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Snes9x 1.5611/28/2023 GTK+: Add full compatibility with GLSLP shaders, with a parameters dialog to configure them.GTK+: Require libepoxy for OpenGL support.GTK+: Now disables the compositor in fullscreen mode.GTK+: Use 16-bit 5-6-5 pixel format for better colors. ![]() GTK+: Added automatic input rate handling.GTK+: Added ability to start from a snapshot on the command line.GTK+: Improved GTK+ 3.0 support and made it the default.GTK+: Increased SDL requirement to version 2.0.GTK+: Added dynamic rate control support for audio to reduce buffer overflows and underflows.Win32: Added ability to use GLSLP shaders with OpenGL, including a dialog to tweak custom parameters.Win32: Added a reduce input lag option.Win32: Disabled hotplugging in favor of a menu option to reconfigure joysticks.Win32: Added mute hotkey and hotkeys for saving/loading from file.Win32: Better support for running while unfocused.[qwertymodo, OV2) Win32: Add libpng and zlib dependencies as submodules for easier compiling from source.Win32: Added option to disable EPX scaling for messages.Win32: Added different volume level configuration for regular and turbo speed.Win32: Added dynamic rate control support for XAudio2.Fixed a bug where the MSU1 channels were reversed.Attached APU instruction tracer and made some additions to debugging output.Return 0x80 instead of 0xff in DSP1 simulation.Advance the VRAM pointer even if VRAM writes at the time are invalid.Fixed wrong tile selection in offset-per-tile mode.Calculate next IRQ time in advance instead of continously checking for it.Fixes Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler. Write CPU MDR during some DMA and HDMA transfers.Added a SuperFX clock modifier variable.Don't spuriously update register 14 when running SuperFX.Memset less memory for sprite calculations.Fixes Mario's Time Machine graphical glitch. Return PPU1 MDR for reads of $2137 instead of CPU MDR.Change some of the SDD1 guesswork mapping.This fixes some graphical artifacts in Star Fox. Test for transparency before dithering on SuperFX.Don't reset a pending NMI on vblank end.Also, now included is mightymo's cheat database, and the ability to match a game and automatically load cheats from it. They can be added in many different formats, but they will convert to the simple address=condition?byte format. Cheats are converted from the old format on load. This stores cheats in a human- readable and editable format as gamename.cht. Updated HDMA to not update indirect addresses until after transfers are completed.Added a DMA timing hack for rpgone's Koryu no Mimi translation.Fixed the interlace fields being swapped after skipping frames.Changed the location where we poll input to potentially reduce lag.Increased the speed of SA1 emulation to match hardware more closely.Fixed wrong tile selection in offset-per-tile mode.The King of Dragon (Capcom U.S.A., Inc., Apr, 1994) z dodatkiem GLSL Snes9x 1.56 Calculate next IRQ time in advance instead of continously checking for it. ![]() Added a SuperFX clock modifier variable. Updated HDMA to not update indirect addresses until after transfers are completed. Increased the speed of SA1 emulation to match hardware more closely. ![]() Allow disabling scanlines in NTSC filter. Don't mix garbage into the last line with NTSC filter. If you encounter errors about d3dx9_42.dll when trying to launch Snes9x, install the DirectX End-User Runtime. Release thread here (1.56.2 changes here), with full changelog and builds for Linux, 64-bit Windows and libretro. Newest version of Snes9x, released June 21, 2018. For other versions, check the version history.
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